Wednesday, September 24, 2008

LittleBigPlanet Beta Impressions from Above and Beyond


“One of the members in a clan I’m a part of was lucky enough to stalk EuroGamer.net all day and managed to wade through the broken servers to secure his spot in the beta. Here’s what he thinks about the beta so far:



Here’s the short, short version of my impressions so far:


- Users creating content have ADD -or- the level creator/editor is too tedious to stick with.
- The level editor doesn’t give you a whole lot of stuff to use straight away. You have to sit through tutorials to unlock stuff, and the stuff you can unlock, to this point, isn’t particularly useful.
- Controls take some getting used to. There are three planes of depth you can switch between, which sometimes requires a button press and sometimes can be done using the analog stick.
- The (few) levels included in the beta developed by Media Molecule aren’t particularly memorable, but the first “real” level is pretty fun. There are a few new takes on platforming conventions that will probably be built upon later in the game.
- The interactivity is cool. You can join other players and they can join you pretty much whenever you/they want. You can then race each other, work together to solve puzzles/defeat bosses, or just futz around in your “pod” (your home base that you can customize).
- Good presentation. Simple, fairly elegant.
- Graphics are what you’d expect based on screen shots.
- Easy to lose track of time while playin
- Network lacks stability. Then again, it’s a beta. It could be worse, but during high traffic it’s not great.
That’s about all I have right now. I like it, but I don’t love it. I do love platformers as a genre, so I’m going to put this one through it’s paces. Hopefully folks whip up some good user created stuff sooner rather than later. I am sort of trying my hand at that, but in all honesty making levels myself doesn’t appeal to me. Playing others’ creations does, though..


After hearing his thoughts, I’m more cautious of it being a first-day cop. The only reason it was a first day cop in the first place is because I’m desperately trying to find games to play on my PS3, because Socom alone won’t save it when the Fall onslaught is upon us. Here’s hoping for a demo, Sony!


What did you guys think about everything you’ve heard so far?


Source:


http://analoghype.com/blog/2727/littlebigplanet-beta-impressions-from-above-and-beyond/

0 comments: